GUIDES

When UX Designers Should Do Research (And When They Shouldn’t)

May 6, 2025

In 2026, the question is no longer whether UX designers can do research but when they should, when they shouldn’t, and what kind of research actually adds value.

In many organizations, UX designers are increasingly expected to “do research.” Sometimes this expectation is justified. Often, it is a symptom of unclear roles, limited resources, or organizational UX immaturity.

In 2026, the question is no longer whether UX designers can do research but when they should, when they shouldn’t, and what kind of research actually adds value.

This article clarifies:

  • When UX designers doing research is appropriate

  • When it becomes risky or counterproductive

  • How to avoid confusing research activity with research rigor

The Root of the Confusion

UX designers and UX researchers share a common goal: reducing uncertainty to improve user outcomes. However, they approach this goal differently.

  • UX designers focus on solution shaping

  • UX researchers focus on evidence generation and validation

Problems arise when organizations:

  • Expect designers to replace researchers

  • Treat research as a checklist rather than a discipline

  • Assume “talking to users” equals research

Understanding intent is more important than job titles.

When UX Designers Should Do Research

There are several scenarios where UX designers conducting research is not only acceptable but necessary.

1. Early Discovery in Low-Risk Contexts

When uncertainty is high and scope is still fluid, UX designers are often best positioned to run lightweight discovery.

Examples:

  • Exploratory user interviews

  • Problem framing conversations

  • Assumption validation

At this stage, the goal is not statistical confidence it is directional clarity.

Why this works

  • Designers are closest to the problem

  • Speed matters more than rigor

  • Insights directly influence design decisions

2. Continuous Feedback During Design Iteration

UX designers should absolutely run usability testing on their own work, especially when iterating on flows, components, or interactions.

Common examples:

  • Prototype usability testing

  • Concept validation

  • Interaction feedback

Tools often used here include:

  • Figma (interactive prototypes)

  • Maze (lightweight usability tests)

Why this works

  • Fast feedback loops

  • Direct accountability

  • Clear design ownership

Links:
https://www.figma.com
https://maze.co

3. When No UX Researcher Is Available

In many teams especially startups or smaller organizations UX designers are the only UX function.

In these cases, doing no research at all is far riskier than doing imperfect but intentional research.

Appropriate approaches:

  • Structured interviews

  • Basic usability tests

  • Pattern validation

The key is transparency: clearly state limitations and confidence levels.

When UX Designers Should Not Do Research

There are equally important scenarios where UX designers stepping into research creates false confidence or strategic risk.

1. High-Stakes or Regulated Decisions

In domains such as finance, healthcare, energy, or government, research decisions can have legal, ethical, or operational consequences.

Examples:

  • Regulatory compliance validation

  • Safety-critical workflows

  • Policy-driven user journeys

These contexts require:

  • Methodological rigor

  • Auditability

  • Bias mitigation

This is where dedicated researchers and tools like Dovetail are essential.

Link: https://dovetail.com

2. Large-Scale Quantitative or Longitudinal Studies

UX designers should not be expected to run:

  • Longitudinal studies

  • Large quantitative surveys

  • Behavioral analytics interpretation without training

These require:

  • Statistical literacy

  • Sampling strategy

  • Analytical rigor

Misinterpreting this data can lead to confident but incorrect design decisions.

3. When Designers Are Asked to “Prove” a Solution

One of the most dangerous patterns in UX is asking designers to research after a solution has already been chosen.

In these situations, research becomes:

  • Performative

  • Biased

  • Politically motivated

UX designers should resist doing research when:

  • Outcomes are predetermined

  • Negative findings are unwelcome

  • Research is used as validation theater

The Middle Ground: Shared Responsibility, Clear Boundaries

Some tools are shared but used differently.

Miro

  • Designers: ideation, mapping

  • Researchers: synthesis, clustering

Notion

  • Designers: decisions, patterns

  • Researchers: insights, evidence

Links:
https://miro.com
https://www.notion.so

Clear intent prevents role dilution.

A Simple Decision Framework

Before UX designers do research, ask:

  1. Is this research exploratory or evaluative?

  2. What is the risk of being wrong?

  3. Who will act on the findings?

  4. Do we need speed or rigor?

If speed and learning matter → designers can lead
If rigor and defensibility matter → researchers should lead

Final Thoughts

UX designers doing research is not a problem.
UX designers doing the wrong kind of research for the wrong reasons is.

In mature UX organizations:

  • Designers explore and iterate

  • Researchers validate and protect rigor

  • Tools support intent not role confusion

Understanding when to step in and when to step back is a core senior UX skill.

This article connects directly to upcoming UX Mini-Series episodes and future UX courses focused on real-world UX practice in complex systems.


Other Articles

Copyright 2025 by Chemss Salem

Copyright 2025 by Chemss Salem

Copyright 2025 by Chemss Salem